Super Mario Sunshine Mods

Sunshine is my favorite mario game, I've been waiting for this mod for years THANK YOU FOR MAKING IT!!!, can you make a modding tutorial, i am trying to make my own Rollback Post to Revision RollBack #3 Sep 29, 2016.

  1. Super Mario Sunshine Mod Discord
  2. Super Mario Sunshine Multiplayer Iso

I’ve always been impressed by the drive of people who create mods and ROM hacks for their favorite games. It’s made by fans, for fans, and that’s just a beautiful thing.

Nintendo is known for being hard on ROM hacking communities, but they endure thanks to the love all of these creators. And consider Super Mario 64, arguably one of the best platformers out of Nintendo’s library… it’s got a lot out there.

  • SolarZ Hacking / Haibot are working on a Super Mario Sunshine mod for Super Mario 64 Ds that adds F.L.U.D.D. And all of the levels from Super Mario Sunshine.
  • This patch will let you play multiplayer in Super Mario Sunshine. If you need help with this program, please visit E Gadd's Workshop to ask some questions. Controls: Start - Drop in R - Double jump/Spray. Prerequisites (Included).NET Redistributable.

I’ve recently gotten into hacks for Nintendo’s classic Super Mario 64 and I can’t help but admire the work put into them.

It’s especially impressive considering the weird and frankly antique way the game is coded, which is to be expected from a pioneer of the 64-bit era.

I’ll do my part to fan the flames of ROM hacking and share what I think are the 10 best Super Mario 64 ROM hacks ever made. Let’s dive in!

10. Super Mario 64: The Green Stars

A pretty good option to try out ROM hacks and decide whether or not it’s for you is Kampel64’s SM64: The Green Stars.

It adds many levels and showcases a lot of what’s possible through these modifications.

It features 130 stars to collect throughout many custom levels. Some of which you’ll have to find by exploring the overworld with a detective’s lens, as the creator made it a point to hide every secret very well.

The reason it’s not higher in the ranking is simply that the quality of level design varies more than it should.

Some areas are so easy they’re boring, whereas others require some hyper-specific trick jumps and feats only an expert could pull off without trying 200 times.

9. Super Mario 64: Kirby Edition

If you’d prefer to start with something less ambitious then consider SM64: Kirby Edition by creator Dudaw.

This hack replaces the classic red-capped plumber with the lovable Kirby.

It was the first full character hack ever released on SM64, and despite the practice being more common nowadays I’d say the polish level is still striking.

Not only can Kirby move and glide as the character should. But also power-ups are modified to turn the pink puff into a Boo or a Thwomp, mimicking his copy ability.

You can even ride Kirby’s signature Warp Star on some levels. Neat!

8. Super Mario 64 Land

Anyone who’s been following the SM64 ROM hacking scene is familiar with Kaze Emanuar, the hard-working visionary behind a lot of the most ambitious and amazing hacks for the classic game.

Super Mario 64 Land is one of their earlier creations. It has less scope than some of the others but the same final quality.

It plays a lot like Super Mario 3D Land, featuring 33 new levels that are much more linear than those present in vanilla.

Mario also has a couple of new moves to traverse them better. Namely, a Butt Bounce and an Aerial Dive, which you’ll find remarkably useful.

7. Super Mario 64: Star Revenge Redone

Developed by ROM hacking personality BroDute and many collaborators, the Star Revenge series is one of the most prolific hack series in existence. Counting over six main releases and a ton of remakes.

SM64: Star Revenge Redone is the most updated version of the original hack. It includes over 125 new stars to gather over 13 different levels.

What makes this hack so unique, other than the surreal humor and self-referencing jokes, is its complex lore and an overarching story you’d have to play every release to understand.

If you wish to embark on that quest, this is the place to start.

6. Super Mario Bros. 64

For something remarkably less complicated we have Kaze Emanuar’s Super Mario Bros. 64, which brings back the side-scrolling platformer charm of older Mario games like Super Mario World.

But rendered in SM64’s 3D engine. Cool, right?

I love how the camera angle is tilted just in the right diagonal angle so that you can appreciate depth without abandoning the side-scrolling perspective entirely.

You can play as many characters from the Mario universe such as Luigi, Wario, fan-favorite Waluigi, and Mario himself.

5. Super Mario 74

Sometimes all we’re looking for is a more challenging experience from our all-time favorite games.

If that’s you, consider Super Mario 74 by Lugmilors.

It features 120 new stars to get in its many custom levels, all of which present a considerably greater difficulty than your average vanilla SM64 scenario.

That includes most boss fights, which now have added challenges like having to swing Bowser higher to hit the bombs.

Once you clear it you could go on to play Super Mario 74 Extreme Edition, which is a more absurd, Kaizo-level challenge.

4. Super Mario 64 Sapphire

Given the artisanal nature of ROM hacking in general, I’d say most of these games have… varying levels of quality, to say the least.

Yet one of the most consistently good hacks around is NebulaSM64’s Super Mario 64 Sapphire, a short but sweet experience consisting of 30 stars spread over six incredible levels.

And these levels feature some of the most beautiful landscapes ever seen on this 64-bit engine.

Super Mario Sunshine Mod Discord

If you’re looking for a quick Mario fix with a twist on SM64 then this is it.

3. Super Mario: Star Road

I believe in showing respect and appreciation for pioneering efforts in any field. And when they’re as good as Skelux’s Super Mario: Star Road, it’s a real pleasure.

This massive ROM hack was one of the first ones with any mainstream appeal outside of the hardcore ROM hacking community.

It features 130 stars to collect in some excellent levels, introduces new enemies, and has a revamped soundtrack that gives it the feel of a true sequel.

Considering the intense focus on tight platforming, it’s also important to note all the work put into making a more friendly camera than the original.

2. Super Mario 64: The Missing Stars

Another classic hack that revamps several vital technical aspects in the game is Frauber’s SM64: The Missing Stars.

It features a day/night cycle, a better camera, and a bunch of other tweaks that improve gameplay.

You can also go through its ten levels as Luigi if you’re tired of his plumper brother.

With updated bosses, new enemies, and remixed music that includes some original compositions made especially for the hack, it feels like an entirely fresh take on the SM64 formula.

1. Super Mario 64: Last Impact

Super Mario Sunshine Multiplayer Iso

If there’s one ROM hack worthy of being considered SM64’s sequel, it has to be Last Impact by Kaze Emanuar.

It includes tons of custom assets, new bosses made from scratch, and even new power-ups. All really cool stuff, like a Yoshi that you can ride and Super Mario Sunshine’s FLUDD, among other things.

This game is a technical marvel!

Every one of the new levels is entirely separate from what we’re used to seeing. And getting each one of the 130 new stars presents several unique challenges.

There’s even a level where you’ll have to play Mario Party games to get the coveted astral body!

Sure, it can get a tad wonky here and there. And it’s not without its fair share of bugs.

But that’s to be expected of such an enormous undertaking, and something you can generally ignore because this rom hack really is SM64’s next level.

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Playing a game in Dolphin instead of the GameCube or Wii can make a huge difference in visual quality. With HD output, Dolphin can bring the best out of many stunning titles. But beyond that, an assortment of crazy enhancements, including 3D output, free camera, widescreen hacks, a higher clocked emulated CPU and much more, can absolutely transform titles into new experiences even for veterans after many playthroughs.

Super Mario Sunshine is a beautiful GameCube platformer released in 2002. While its sequels on the Wii, Super Mario Galaxy 1 and 2 run at a fluid 60 frames per second, Super Mario Sunshine is only a 30 FPS (or 25 in PAL) game.

While an emulator can't do much on its own to increase the framerate of a game, one of our users, ehw, believed that it would be possible to modify the game to run at a higher framerate. Mixed with the enhancements in Dolphin, ehw modified Super Mario Sunshine to run at 60 FPS without doubling the speed of the game!

Super Mario Sunshine Mods


Super Mario Sunshine @ 60 FPS
Watch in 1080p60 for the best experience!


Super Mario Sunshine's current 60 FPS hack comprises of three (and an optional fourth) part. Firstly, the vbeam speedhack has to be turned on in order to modify the timings of the emulator. It's possible that simply flipping Dolphin's framelimit to run at 120 FPS would be fine, but the emulator stretches audio at non-standard framerates, blocking this possiblity for now. Secondly, a small game patch is applied. This actually makes the gameplay run half speed at 30 FPS. Thirdly, Dolphin's audio timings are modified to run at half speed; so the game also sounds normal at double speed. Lastly, on some versions of the hack, the level select cheat is required to get into certain stages.


Super Mario Sunshine Higher FPS Patches

  • 0x804167B8:dword:0x3F600000 - Slightly slower 60 FPS Patch, but runs perfectly.

  • 0x804167B8:dword:0x3F800000 - even smoother 60 FPS Patch, but breaks things.

  • 0x804167B8:dword:0x40000000 - 120 FPS hack for those with high framerate monitors.


By applying patch into Dolphin's INI and then enabling it, along with the steps above, Super Mario Sunshine will run at 60 FPS. This is the key ingredient that makes it all work. For a more technical, the creator wrote an explanation on the inner workings of the process and final patch.

Depending on the value of the patch, you can get a near perfect 60 FPS hack where the game is completable, or an even smoother variant that breaks certain stage portals. There is also a 120 FPS hack for those with high framerate monitors and T.V.s, but it breaks things just like the smoother variant of the 60 FPS hack. Super Mario Sunshine is an absolute joy to play at 60 FPS, and fans of the game should truly enjoy the work put forth.

On another note, ehw also came up with more hacks for Pikmin 2 and Gauntlet: Dark Legacy. Pikmin 2 is completely playable with just the patch, but some cutscenes seem to play at double speed. Gauntlet Dark Legacy requires setting the framelimit to 120 and setting the CPU Clock Override value to 300 - 400% (!) in order to maintain 60 FPS at all times, and even then some animations are a tiny bit strange due to running at 30 FPS with no interpolation. This makes the game very difficult to run at 60 FPS on all but the most powerful computers. Considering that it was a 15 - 20FPS game on console, the difference here is even greater than the other hacks.


Pikmin 2 @ 60 FPS


Super Mario Sunshine Mods

Pikmin 1 is even stranger; it requires no game-side patch. Simply enable the vbeam speedhack and tell Dolphin's audio output to make it run at 60 FPS without side effects! There are also a variety of hacks/patches that have existed for Super Smash Bros. Melee and Brawl to make them run at pretty much any framerate without problems, including 30 FPS, 120 FPS and beyond. This is mostly done by using the settings for their slow motion modes, and unfortunately can't be done in other games.

With these four games brought up to 60 FPS, it can only make people wonder if other titles could be brought to 60 FPS in a similar way. Think about all of the seminal titles with huge, sprawling worlds that could be made more beautiful with an even better framerate. Anyone can experiment, dig around and try things as long as they have the game. Do note that reverse engineering chops may be needed for some games more than others.

Hopefully with the potential power of these patches on full display, Dolphin will see more patches and better versions of the existing patches in the future!

For those looking for more information on the patches and how they were made, please checkout the following links.

Super Mario Sunshine - http://jul.rustedlogic.net/thread.php?id=17475
Pikmin 2 - http://jul.rustedlogic.net/thread.php?id=17484

For users wondering about the audio hack. It was this line in SystemTimers.cpp that was modified:

int period = CPU_CORE_CLOCK / (AudioInterface::GetAIDSampleRate() * 4 / 32 * fields);

By adding a multiplier of two at the end (before the semicolon), you'll break audio in almost everything except certain titles running with a 60 FPS patch. This is how audio was fixed in Super Mario Sunshine, for instance.


Update

As of 4.0-5432 the vbeam speedhack was removed due to concerns that more 60 FPS patches would rely on broken behavior. In order to promote well made patches (that could in theory work on console even, given enough power) the hack was removed. What does this mean for the featured Super Mario Sunshine and Pikmin 2 hacks? Not all that much. For Super Mario Sunshine, simply setting the framelimiter to 120, and things will continue to work as per normal.

This was a concern that was no expressed until multiple 60 FPS hacks showed up relying on the vbeam speedhack. Developers realized that the (incomplete and broken) vbeam speedhack was not in Dolphin's long term plans, and thus axed it before there was a heavy reliance on it by potential framerate hacks.